|Number of players||4|
|Team or Individual play||Individual|
- The Invisible Man game is much like Skins, but with a twist.
- It is played among a group of four golfers with full handicaps.
- The game starts as a typical Skins match. Players place bets on each hole, making every hole worth a certain amount of money.
- Usually, the pot increases after every hole.
- The player who wins a hole outright wins the pot (which is the value of that hole).
- If two or more players tie on a hole, the value of that hole is carried over to the next hole. For example, suppose hole 1 is worth $1, and hole 2 is worth $2. If players A and B tie on hole 1, the bet amount is carried over to the next hole, increasing hole 2’s value to $3.
- Who is the Invisible Man in this game? Old Man Par. What makes Invisible Man different from a traditional Skins game is that the players are also competing against par on each hole, and the player who wins a hole can even double the pot value or cut it in half, depending on whether they beat or lose to Old Man Par.
- Suppose a group of four players A, B, C, and D, plays a par-4 hole. The players make net scores of 5, 4, 5, and 6, respectively. So, Player B beats the other players and wins the skin/pot. They match par, though, so the skin value neither increases nor decreases.
- On another par-4 hole, the players score 3, 5, 5, and 4, respectively. Player A wins the skin this time, but they also beat par, meaning that the skin value gets double.
- The next hole is a par-3, and the players have a net score of 5, 5, 5, and 4. Player D wins the skin this time around, but they lose to par, and the skin value is halved.